Zephyr - Character Summary

== Created Using Wizards of the Coast D&D Character Builder ==
Zephyr, level 5
Elf, Monk
Monastic Tradition Option: Centered Breath
Silent Hunter (Silent Hunter Benefit)

FINAL ABILITY SCORES
STR 12, CON 10, DEX 21, INT 10, WIS 16, CHA 8

STARTING ABILITY SCORES
STR 11, CON 10, DEX 18, INT 10, WIS 14, CHA 8

AC: 21 Fort: 15 Ref: 18 Will: 16
HP: 42 Surges: 7 Surge Value: 10

TRAINED SKILLS
Acrobatics +12, Athletics +8, Nature +12, Perception +13, Stealth +13

UNTRAINED SKILLS
Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +2, Heal +5, History +2, Insight +5, Intimidate +1, Religion +2, Streetwise +1, Thievery +7

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Elf Racial Power: Elven Accuracy
Monk Feature: Centered Flurry of Blows
Shaman Feature: Call Spirit Companion
Shaman Feature: Spirit’s Prey
Shaman Feature: Speak with Spirits
Wild Talent Cantrip: Body Equilibrium
Wild Talent Cantrip: Know Direction
Wild Talent Cantrip: Far Hearing
Monk Attack 1: Five Storms
Monk Attack 1: Steel Wind
Monk Attack 1: Drunken Monkey
Monk Attack 1: Stunning Palm
Monk Attack 1: Masterful Spiral
Monk Utility 2: Swift Flight
Monk Attack 3: Inner Eye Opened

FEATS
Level 1: Fluid Motion
Level 2: Spirit Talker
Level 4: Wild Talent Master

ITEMS
Adventurer’s Kit
Monk unarmed strike x1
Mercurial Mind (heroic tier)
Staff of the Traveler +1 x1
Magic Cloth Armor (Basic Clothing) +2 x1
Wavestrider Boots (heroic tier) x1
Journeybread
Everburning Torch
Arrow
Longbow
== End ==

Zephyr - Character Summary

The Unquiet Earth Tama06